Scripting Code::Blocks: Difference between revisions

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[[Category:Code::Blocks Documentation]]
[[Category:Developer Documentation]]
[[Category:Scripting Code::Blocks]]
[[Category:Scripting Code::Blocks]]
Code::Blocks supports '''scripting''' to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel].
Code::Blocks supports '''scripting''' to extend various parts of its functionality during runtime. The scripting language used is [http://www.squirrel-lang.org Squirrel].

Revision as of 17:39, 11 November 2006

Code::Blocks supports scripting to extend various parts of its functionality during runtime. The scripting language used is Squirrel.

Currently, Code::Blocks uses scripts for:

Startup

Run arbitrary commands on application startup.

Wizards

Register new wizards for generating projects, build targets, files or anything else. All wizards shipped with Code::Blocks are scripted.

Debugger

Extend the GNU Debugger (and others) to support arbitrary data types. Code::Blocks ships with scripts that add wxString, std::string and std::vector "knowledge" to the GNU Debugger.

Build

Extend the build system. Scripts can be attached to projects and/or build targets and are executed before and/or after each of these is built.

More Code::Blocks parts may be exposed to scripting in the future.

See also