User documentation: Difference between revisions
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[[Category:Code::Blocks Documentation]] | [[Category:Code::Blocks Documentation]] | ||
[[Category:User Documentation]] | |||
== Official user document == | |||
The Official Code::Blocks user document can be found [https://www.codeblocks.org/user-manual here]. | |||
* Contributed [http://www.bt4.pl/programy/dla-programistow/code-blocks/ Polish translation]. | |||
== Using Code::Blocks == | |||
'''[[Installing Code::Blocks]]''' | '''[[Installing Code::Blocks]]''' | ||
:How to install Code::Blocks (from binary or source). | |||
:How to | '''[[Creating a new project]]''' | ||
:How to get started with project setup and management. | |||
'''[[Keyboard Shortcuts]]''' | '''[[Keyboard Shortcuts]]''' | ||
:List of keyboard shortcuts that can be used in Code::Blocks. | |||
'''[[Basic Tutorial]]''' | |||
:Information useful to make sense of Code::Blocks' settings (for newer users). | |||
'''[[Command line arguments]]''' | |||
:List of command-line arguments that can be used with Code::Blocks. | |||
'''[[Tools+ reference|User-defined tools]]''' | |||
:Integrate external programs into Code::Blocks. | |||
'''[[The build process of Code::Blocks]]''' | |||
:Information about how Code::Blocks actually builds your source code. | |||
'''[[wxSmith tutorials]]''' | |||
:Information about how to use wxSmith RAD editor | |||
:List of | '''[[Building an Non-Unicode Win32 Code::Blocks]]''' | ||
:Information about how to modify the Code::Blocks project files for an Non-Unicode build of Code::Blocks. | |||
'''[[Code::Blocks and Makefiles]]''' | |||
:Using makefiles with CB is not normally necessary (CB does this automatically) but if you have some compelling reason to use one - here's how. | |||
'''[[Variable expansion]]''' | |||
:CB can use ''dynamic'' variables, that get replaced automatically, on various places, like in the build options or the post and pre build steps | |||
'''[[Manipulating multiple projects at the same time]]''' | |||
:To manipulate options of multiple projects at the same time you can use a contributed plugin named ''Project options manipulator'' | |||
'''[[Miscellaneous]]''' | |||
:Miscellaneous things related to the user development experience. This is a catch all place. | |||
== Customizing Code::Blocks == | |||
'''[[Scripting Code::Blocks]]''' | |||
:Information about scripting Code::Blocks with [http://www.squirrel-lang.org/ Squirrel]. | |||
'''[[Syntax highlighting custom colour themes]]''' | |||
:Change the color of the editor, code highlighting | |||
'''[[Code::Blocks Plugins]]''' | |||
:List of plugins that come with Code::Blocks. | |||
'''[[Personalities]]''' | '''[[Personalities]]''' | ||
:Customize the Code::Blocks user interface for different workflows. | :Customize the Code::Blocks user interface for different workflows. | ||
== Application development == | |||
: | * [[Variable expansion|Builtin variables]] | ||
* [[Recommended global variables]] | |||
* [[Code::Blocks variable types synthesis]] | |||
* [[Debugging with Code::Blocks]] | |||
* [[UnitTesting|Unit testing with Code::Blocks]] | |||
* [[Adding support for non C/C++ files to the build system]] | |||
* [[Codeblocks with scons|Integrating the SCons build system]] | |||
* [[Automatic source paths]] | |||
== Compilers == | == Compilers == | ||
== | * [[Global compiler variables]] | ||
* [[Precompiled headers]] | |||
* [[Installing a supported compiler]] | |||
* [[Installing Cygwin Compiler]] | |||
* [[Installing Fortran Compiler]] | |||
* [[Installing Objective-C Compiler]] | |||
* [[Installing Uniwin remote compiler]] | |||
* [[Using Xming for remote compilation]] | |||
* [[Using STLFilt with MinGW]] | |||
* [[Code::Blocks and Cross Compilers|Using cross compilers]] | |||
* [[Cross Compiling wxWidgets Applications on Linux]] | |||
* [[Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE]] | |||
* [[Integrating Microsoft Visual C 6 with Code::Blocks IDE]] | |||
* [[Using the Code::Blocks IDE with SDCC on PIC MCUs]] | |||
* [[Using Code::Blocks with Open Watcom]] | |||
* [[Custom compiler|Creating a custom compiler]] (Unfinished page.) | |||
* [[64Bit Windows|Setting up for 64-bit windows development with Mirosoft compilers]] | |||
* [[Developing 32 bit apps under 64 bit Linux (Ubuntu)]] | |||
* [https://www.orbiterwiki.org/wiki/Free_Compiler_Setup_Under_Linux External: Cross compiler MSVS 2005 under Linux through Wine] | |||
== User interface development == | |||
<!-- * [[WxSmith Tutorial & Pointers|Creating a dialog for wxWidgets with wxSmith]] outdated --> | |||
* [[wxSmith tutorials|Creating a dialog for wxWidgets with wxSmith]] | |||
== Third-party libraries == | |||
* [[BoostWindowsQuickRef|Using Boost with Code::Blocks (Windows)]] | |||
* [[Using wxWidgets|Using wxWidgets with Code::Blocks]] | |||
* [[Using SDL with Code::Blocks]] | |||
* [[Using GLFW with Code::Blocks]] | |||
* [[Using Allegro with Code::Blocks]] | |||
* [[Using FreeGlut with Code::Blocks]] | |||
* [[Using OpenCV with Code::Blocks]] | |||
== Third-party | == Third-party Applications == | ||
* [[KiCadBuildQuickRef|How-to build KiCad with Code::Blocks]] | |||
Latest revision as of 20:31, 11 February 2023
Official user document
The Official Code::Blocks user document can be found here.
- Contributed Polish translation.
Using Code::Blocks
- How to install Code::Blocks (from binary or source).
- How to get started with project setup and management.
- List of keyboard shortcuts that can be used in Code::Blocks.
- Information useful to make sense of Code::Blocks' settings (for newer users).
- List of command-line arguments that can be used with Code::Blocks.
- Integrate external programs into Code::Blocks.
The build process of Code::Blocks
- Information about how Code::Blocks actually builds your source code.
- Information about how to use wxSmith RAD editor
Building an Non-Unicode Win32 Code::Blocks
- Information about how to modify the Code::Blocks project files for an Non-Unicode build of Code::Blocks.
- Using makefiles with CB is not normally necessary (CB does this automatically) but if you have some compelling reason to use one - here's how.
- CB can use dynamic variables, that get replaced automatically, on various places, like in the build options or the post and pre build steps
Manipulating multiple projects at the same time
- To manipulate options of multiple projects at the same time you can use a contributed plugin named Project options manipulator
- Miscellaneous things related to the user development experience. This is a catch all place.
Customizing Code::Blocks
- Information about scripting Code::Blocks with Squirrel.
Syntax highlighting custom colour themes
- Change the color of the editor, code highlighting
- List of plugins that come with Code::Blocks.
- Customize the Code::Blocks user interface for different workflows.
Application development
- Builtin variables
- Recommended global variables
- Code::Blocks variable types synthesis
- Debugging with Code::Blocks
- Unit testing with Code::Blocks
- Adding support for non C/C++ files to the build system
- Integrating the SCons build system
- Automatic source paths
Compilers
- Global compiler variables
- Precompiled headers
- Installing a supported compiler
- Installing Cygwin Compiler
- Installing Fortran Compiler
- Installing Objective-C Compiler
- Installing Uniwin remote compiler
- Using Xming for remote compilation
- Using STLFilt with MinGW
- Using cross compilers
- Cross Compiling wxWidgets Applications on Linux
- Integrating Microsoft Visual Toolkit 2003 with Code::Blocks IDE
- Integrating Microsoft Visual C 6 with Code::Blocks IDE
- Using the Code::Blocks IDE with SDCC on PIC MCUs
- Using Code::Blocks with Open Watcom
- Creating a custom compiler (Unfinished page.)
- Setting up for 64-bit windows development with Mirosoft compilers
- Developing 32 bit apps under 64 bit Linux (Ubuntu)
- External: Cross compiler MSVS 2005 under Linux through Wine
User interface development
Third-party libraries
- Using Boost with Code::Blocks (Windows)
- Using wxWidgets with Code::Blocks
- Using SDL with Code::Blocks
- Using GLFW with Code::Blocks
- Using Allegro with Code::Blocks
- Using FreeGlut with Code::Blocks
- Using OpenCV with Code::Blocks
