Some examples: Difference between revisions

From Code::Blocks
Create this page as collection of useful scripts
 
Add example script for loading files from a text file
 
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[[Category:Scripting Code::Blocks]]
__FORCETOC__
== Conditional compiler flags for different OS ==
For example different libraries for X11 and Windows
1) Project->Build options->Select the project name on the left
2) Linker Settings->Other linker options
3) Add the squirrel script:
<code>
<nowiki>
[[if(PLATFORM == PLATFORM_MSW  ) print(_("-lgdi32")); else if(PLATFORM == PLATFORM_X11 ) printf(_("-lX11"));]]
</nowiki>
</code>
be aware, this has to be in one line of the other liner options...


== After build ==
== After build ==
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This is in one line, so you can copy and paste it in the post build step (but don't forget to add the <code>[[ ]]</code> )
This is in one line, so you can copy and paste it in the post build step (but don't forget to add the <code>[[ ]]</code> )
== Add files from a text file to the active project ==
<pre>
<nowiki>
local pm = GetProjectManager();
if (IsNull(pm))
{
    ShowError(_T("Could not query the project manager. Cannot continue."));
    return 0;
}
local p = pm.GetActiveProject();
// File with the source files separated by \n
// for example:
// '''''''''''''''''''
// a.cpp
// b.cpp
// '''''''''''''''''''
local filecontent = IO.ReadFileContents (_T("D:\\ddddd\\fileList.txt"));
// Split the files in lines
local fileList = GetArrayFromString(filecontent, _T("\n"), true);
print(_T("Files to load:"));
for(local i = 0; i < fileList.GetCount(); i++)
{
print(fileList.Item(i) + _T("\n"));  // Print the files in the list, as a check
}
// Base path, the files in the text files are relative in my case. If they are absolute you can remove this
local basePath = _T("D:\\ddddd\\src\\");
for(local i = 0; i < fileList.GetCount(); i++)
{
        // Create file path
local filePath = basePath + fileList.Item(i);
// Add to all build targets
for(local a = 0; a <= p.GetBuildTargetsCount(); a++)
    pm.AddFileToProject(filePath, p, a);
}
// Save the project. This triggers also an update of the project UI
pm.SaveAllProjects();
</nowiki>
</pre>
== See also ==
* [[Scripting Code::Blocks|Scripting index]]

Latest revision as of 12:19, 12 May 2020


Conditional compiler flags for different OS

For example different libraries for X11 and Windows

1) Project->Build options->Select the project name on the left

2) Linker Settings->Other linker options

3) Add the squirrel script:

[[if(PLATFORM == PLATFORM_MSW ) print(_("-lgdi32")); else if(PLATFORM == PLATFORM_X11 ) printf(_("-lX11"));]]

be aware, this has to be in one line of the other liner options...

After build

Copy the build log after compilation to a new location and rename it with target name and compiler id.

IO.CopyFile(_("$(PROJECTNAME)_build_log.html"), _("$(PROJECTNAME)_build_log_") + GetProjectManager().GetActiveProject().GetCurrentlyCompilingTarget().GetTitle() + _("_") + GetProjectManager().GetActiveProject().GetCurrentlyCompilingTarget().GetCompilerID() + _(".html"), true );

This is in one line, so you can copy and paste it in the post build step (but don't forget to add the [[ ]] )


Add files from a text file to the active project


local pm = GetProjectManager();
if (IsNull(pm))
{
    ShowError(_T("Could not query the project manager. Cannot continue."));
    return 0;
}

local p = pm.GetActiveProject();

// File with the source files separated by \n
// for example:
// '''''''''''''''''''
// a.cpp
// b.cpp
// '''''''''''''''''''
local filecontent = IO.ReadFileContents (_T("D:\\ddddd\\fileList.txt"));

// Split the files in lines
local fileList = GetArrayFromString(filecontent, _T("\n"), true);
print(_T("Files to load:"));
for(local i = 0; i < fileList.GetCount(); i++)
{
	print(fileList.Item(i) + _T("\n"));   // Print the files in the list, as a check
}

// Base path, the files in the text files are relative in my case. If they are absolute you can remove this
local basePath = _T("D:\\ddddd\\src\\");
for(local i = 0; i < fileList.GetCount(); i++)
{
        // Create file path
	local filePath = basePath + fileList.Item(i);
	// Add to all build targets
	for(local a = 0; a <= p.GetBuildTargetsCount(); a++)
	    pm.AddFileToProject(filePath, p, a);
}
// Save the project. This triggers also an update of the project UI
pm.SaveAllProjects();

See also